# Media


Video is currently unsupported in modV 3. We're tracking this here: https://github.com/vcync/modV/issues/521 (opens new window)

If video is required, virtual webcams such as OBS Virtual Camera (opens new window) are an option.

# Supported Media

modV handles filesystem operations, serving and hot-reloading Modules, Plugins, Images and Videos.

# Media Folder

The Media Folder is where modV will scan for your Project files.

Open the Media Folder in the File Menu by clicking "Open Media folder".

# Location

# macOS

~/Library/Application\ Support/modV/media/

# Windows


# Linux


# Structure

The Media Folder structure is important as it keeps track of assets relating to your Projects.

Projects are the top-level folders, e.g. the default Project is at media/default/.

├─ default
│  ├─ image
│  │  ├─ cat.jpg
│  │  └─ dog.png
│  ├─ module
│  │  └─ Waveform.js
│  ├─ palette
│  │  └─ rainbow.json
│  ├─ plugin
│  │  └─ SlimUI.js
│  ├─ preset
│  │  └─ the matrix.json
│  └─ video
│  │  └─ youtube_rip.mp4
├─ customProject
└─ anotherProject

# Adding media

To add media to a Project, place an asset into a corresponding folder using your system's file browser.

For example, you can drag and drop an image into the image folder, or a Module into the module folder.

# Using an image

  1. Add an image into the image folder of a Project
  2. Add the Texture 2D Module to a Group and click the Module in the Group to focus it
  3. In the Module Inspector, set the texture property to image to show a dropdown of available images
  4. Select the image you added into the image folder